Named of Amon

version(0.9)
??? ??? A'Tsunamu ???Rat King Air Essence Akhekhu Akrigeuyak Al'Sephius Alister Any Apophois Bane Arconius A'Tsunamu Baron Maximilian von Doom Bast Bes Bhaz Blackclaw Bludphar Lord of Friaknar Borash Borschk Bosh Ur'Katan??? Brontes Carartan Charybdis Clotho Crafted Crimsto Cymrilian Desicar Deurk Earth Essence Ekrubus Elendiel Elven Safe Ettin Ezial Wenk Felwryn Fire Essence Garganibil Gelatinous Cube General Okhinal General Qwartig Ghlorgesh Hadrurus Mother Heqet Herait the River Master Hessheck Hhorelan Hladuga Hrazor Icabad Issasayuk Jakal Kirmar Klimstraba Kobold King Kobold Prince Konaku A'Tsunamu Korred Korrhedron Krolock Von Bane Ledrick Lord Baldrick Cuear Lord Balrick Cuear Lord Baumhar Lord Hovihar Inuinak Lord Tjrimshaw Lordain Lortep Lorvestyr Lubrass Lycoldi Rhez Lyntal Maat Maitresse Haesslich Merin?? Mist Ghost Molaran A'Tsunamu Monstrosity Montroon Mortanour Murien Naman A'Tsunamu Naril Navaeri Nehytia Nighn Ohnra Orc Seargent Padorai Palojak Palsfor Panga Polova Prince Hainish Quezuaol Raiyet Random Ratlic A'Tsunamu Reejer Rektrau Rodrick Roman A'Tsunamu Rorkachar Ryenn Ryfte Salar Sameref Sand Giant Scylla Seentriss Shreshall Silas Blackwing Slaan'sald Shaare Srall Sshegurka Ssleehasha Steropes Svatous Tookatac Tormented Captain Tulaz Blackmoore Tuntunku Undead Hraski Warrior Uriah Vestol Veyfor Volkochu Vulcar Warbeast Water Essence Wemani Warbeast Wepwawet Worthak Xanxul Zok Trujor
Base:
Troll Skin Armor
Base: Medium armor
Base AC 4, SF -50%, Max Dex 4, AC+7(armor), DR Acid 15/-, 100% Fire Vulnerability, CON+2, STR+2, Regen+5, Spell Resistance 16
Braided Harpy Hair Belt
Base: Belt
Spell Splot Bard/Cleric/Druid/Paladin/Ranger/Sorc/Wizard 1/2
Pious Belt
Base: Belt
AC+3(Deflection) against Evil, WIS+2, Regen+1, Only Cleric, Druid, Monk, Paladin
Linen Lined Boots
Base: Boots
DR Cold 5/-, DEX+1, Tumble+3
Onyx Helm
Base: Helmet
Spell Slots 4/5/6 Wizard/Sorcerer, Armor Proficiency (Heavy), Only Wiz/Sorc
??? ()
Blackened Coat
Base: Armor
Spell Failure 0%, Base AC 0, AC+3(Armor), DEX+2, Only Rogue, Hide+4
Blackened Armor
Base: Heavy armor
Base AC8, Spell Failure: 45%, Max Dex 1, AC+2(Armor), DR Fire 10/-, Regen+1
Dark Gnome Armor
Base: Light armor
Spell Failure 5%, Base AC 1, AC+2(Armor), DR Fire 5/-, DEX+1, Hide+2
Tight Stitched Gi
Base: Robe
AC+2, WIS+1, DR 5/+1, Monk only
Stretched Hide Belt
Base: Belt
AC+2(Deflection), DR Bludgeoning/Piercing 5/-, STR+1
Guard Boots
Base: Boots
CON+1, Saving Throws Fear +1
High Hard Militia Boots
Base: Boots
CON+2, Regen+1, Concentration+3, Discipline+3, Feat: Alertness
Sailor's Hood
Base: Cloak
Regen+1
Gloves of the Ministrel
Base: Gauntlet
Perform+3, Only Bard
Orcish Chief's Helm
Base: Helmet
AC +2(Deflection), Discipline+4
Bright Shield
Base: Small shield
Base AC 1, Spell Failure: 5%, AC+3(Shield), CON+1, STR+1
Reejers Skin
Base: Small shield
Base AC 1, Spell Failure: 5%, AC+2(Shield), DR Piercing 5/-, Saving Throws Poison +1
Shaped Scale
Base: Small shield
Base AC+1, AC+4(Shield), DR Bludgeoning/Piercing/Slashing 5/-, DEX+3, Regen+1
Broadhead Axe
Base: Battleaxe
Damage: Bludgeoning 3, Enhancement+2, STR+1
Welded Axe
Base: Double Axe
Attack+2, Damage: 1d6 Bludgeoning, STR+1
Double Headed Flail
Base: Heavy Flail
Damage: 1d8 Sonic, Ehancement+2, STR+3, Keen, MassCrit: 10 Damage
Manacle Blade
Base: Katar
Attack+5, Damage: 1d10 Bludgeoning 1d10 Magical, DEX+2, STR+2, Keen, MassCrit 1d8
Friaknar Sidearm
Base: Kukri
Attack+2, Damage: 1d4 Piercing, STR+1
Notched Kukri
Base: Kukri
Attack+2, Damage: 4 Magical
Chilled Blade
Base: Longsword
AC+1(Deflection), Damage: 2 Cold
Dueling Sword
Base: Rapier
Attack+1, Damage: Bludgeoning 2, Enhancement+1, DEX+1
Bow of Embers
Base: Shortbow
Attack+5, DEX+4, Haste, MassCrit 20, Mighty+20
General's Sidearm
Base: Shortsword
Attack+3, Damage: 8 Fire, Enhancement+3, Keen, MassCrit: 8 Damage
Rindrali Spear
Base: Spear
Attack+2, Damage: 3 Bludgeoning, 3 Piercing, STR+3
Wyser's Staff
Base: Staff
Damage: 1d10 Magical, STR+4, Only Sorcerer/Wizard, Spell Slots 2/3 Sorcerer/Wizard, Use Cure Serious Wounds(15) 2/day, Use Delayed Blast Fireball(20) 5/day
??? A'Tsunamu (Leistra Tower Level 2)
Traveller's Harp
Base: Torch
Enhancement-5, Haste, Throws Universal+2, Regen+5, Only Bard/Harper Scout
Clandestine Blade
Base:
Henious Fang
Base: Dagger
Attack+3, Enhancement+3, Damage 1d8 Acid, Keen, MassCrit 1d10, On Hit: Disease DC-18 Ghoul Rot
Grim Harvester
Base: Greatsword
Attack+4, Damage 1d10 Negative, Enhancement+4, Only Blackguard, Only Evil, Use: Negative Energy Burst (10) 2/day
???Rat King (Heija Sewers)
Hammered Iron Sword
Base: Longsword
Attack+1, Damage: 2 Bludgeoning, Enhancement+1
Air Essence (Xerxov Tower: Air Plane)
Airstone Ring
Base: Ring
DEX+3, Throws: Fear+5, Regen+4
Swirling Blades
Base: CEP
Double Scimitar, Damage 5 Magical, Enhancement+5, Keen, MassCrit 6
Akhekhu (Osiria: Nadril Fortress)
Fighting Armor
Base: Armor
AC 0+7(armor), STR+2, WIS+2, Throws Universal+3, Only Monk, Spell Resistance 24
Shaded Cape
Base: Cloak
Haste, Shadow Shield(13) 1charge/use, 10 charges
Golden Helm
Base: Helmet
AC+6(defl.), Spell Slots Cleric 4-9, Paladin 1-4, WIS+2, Only Good/Cleric/Paladin, MassHeal(15) 1/day
Akrigeuyak (Fire Pits: Moss Covered Cave)
Fell Reaper
Base: Scythe
Attack+2, Damage +1d6 Slashing, STR+1, Immunity: Death Magic
Sharpened Aki Bone
Base: Shortsword
Attack+2, Damage: Piercing+3 Slashing+3, Enhancement+3
Al'Sephius (Nauchtor Forest: Tomb of Al'Sephius, Lower Level)
Staff of Al'Sephius
Base: Staff
AC+1(Defl.), CHA+1, INT+1, Only Sorcerer, Only Wizard
Alister (Mahmirikar Castle Entrance)
Bracers of Flames
Base: Gauntlet
DR Fire 15/-, WIS+2, Only Druid, Use Dragon Breath, Fear 2/day, Use Fireball(5) 3/day
Alister's Helm
Base: Helmet
Spell Slot Cleric 1/2/3/4, WIS+2, Only Cleric
Any (Keltria)
Burglar's Luck
Base: Amulet
AC+8 vs. Piercing (natural), AC+5 (natural), Ambidexterity, TW-Fighting, Weapon Finesse, Weapon Proficiency Martial, DEX+7, STR+4, Immunity: Mind Affecting Spells, Regen+5, Open Lock+20, Only Rogue
Dryw Medallion
Base: Amulet
AC+8(natural), DR 25/- Cold, DR 25/- Negative, STR+6, WIS+4, Haste, Regen+5, Immunity: School Necromancy + Illusion, Only Paladin
Ministrel's Muse
Base: Amulet
AC+5(natural), Sneak Attack +3d6, Bard Slot 3/3/4/4/4/5/5/5, DR 10/+2, CHA+6, Regen+5, Only Bard
Corlain Coven Armor
Base: Heavy armor
Base AC 6, AC+8(armor), SF40%, DR 15/- Magical, Regen+2
Knotted Sash
Base: Belt
Wizard Slots 1-9, INT+5
Dryw Boots
Base: Boots
CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Haste, Regen+2
Wooden Sword
Base: Club
Damage 20 Slashing, Enhancement+7, Keen, MassCrit 20
Daosian Blade
Base: Kukri
Damage 15 Bludgeoning, Enhancement+6, Keen, MassCrit 15
Mithril Silk Bow
Base: Longbow
AC+10(deflection), Attack+12, DR 10/+2, DEX+5, Haste, MassCrit 20, Mighty+20, Only Arcane Archer, Only Ranger
Black Trident
Base: Trident(CEP)
AC+8(deflection), Damage 20 Cold, Enhancement+10, Keen, MassCrit 15
Vastgehaakte Ketting
Base: Whip
Damage 15 Bludgeoning, Enhancement+7, Keen, MassCrit 15
Enchanted Abyss Fire XXX
Base: XXX
Damage 15 Fire, Keen, Enhancement+6, MassCrit 15
Enchanted Ghulum XXX
Base: XXX
Damage 20 Magical, Keen, Enhancement+4, MassCrit 15, Regen+3
Grimlar Forged XXX
Base: XXX
Damage 2d6 Slashing, Enhancement+8
Wrylin Lord XXX
Base: XXX
Damage 10 Bludgeoning, Keen, Enhancement+6, MassCrit 10, VampRegen+15
Adept's Collar
Base: Amulet
AC+7(natural), Feat: Sneak Attach +2d6, Feat: Weapon Finesse, DR +2/10, CON+5, DEX+5, STR+7, Only Weapon Master, Regen+6, Spell Resistance 24
Archer's Talisman
Base: Amulet
AC+5(natural), Ranger Spell Slots 2/3/4/5, DR Piercing 50/-, DEX+6, Haste, Only Arcane Archer, Regen+5, Use Firebrand(15) 5/day
Burglar's Luck
Base: Amulet
AC vs. Piercing +8(nat), AC+5(nat), Feat: Ambidexterity, Feat: Two-Weapon Fighting, Feat: Weapon Proficiency Martial, DEX+7, STR+4, Immunity Mind Affecting, Regen+5, Open Lock +20
Champion's Collar
Base: Amulet
AC+5(nat), Feat: Ambidexterity, Feat: Two-Weapon Fighting, CON+5, STR+5, Immunity Fear, Saving Throws +3 universal, Regen+6, Only Fighter
Conscienceless Amulet
Base: Amulet
AC+5(nat), Darkvision, DEX+5, Haste, Immunity Fear, Immunity Level/Ability Drain, Regen+7, Use Darkness(3) 2/day, Use Shadow Shield(13) 2/day, Only Assassin
Coven Amulet
Base: Amulet
AC+6(nat), Feat: Spell Focus (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy), Spell Slot Sorcerer 7/8/9/9, Spell Slot Wizard 7/8/9/9, CHA+6, INT+6, Only Sorcerer, Only Wizard, Regen+5, Use Epic Warding 1/day
Death's Necklace
Base: Amulet
AC+5(nat), Spell Slot Sorcerer 9/9/9/9, Spell Slot Wizard 9/9/9/9, Immunity 100% Negative Energy, Vulnerability 100% Positive Energy, INT+8, Regen+5, Use Create Undead(16) 5/day, Use Dragon Breath Fear 1/day, Use Dragon Breath Gas 2/day, Only Pale Master
Dragon Totem
Base: Amulet
AC vs. Bludgeoning +6(nat), AC vs. Piercing +8(nat), AC vs. Slashing +4(nat), Immunity 25% piercing, CON+4, STR+7, Throws Universal +2, Regen+7, Dragon Breath Fire 5/day, Only Red Dragon Disciple
Dryw Medallion
Base: Amulet
AC+8(nat), DR Cold 25/-, DR Negative Energy 25/-, STR+6, WIS+4, Haste, Regen+5, Immunity Illusion Spells, Immunity Necromany Spells, Only Paladin
Enchanted Oak Necklace
Base: Amulet
AC+4(nat), Spell Slots Druid 5/5/5/6/6/6, WIS+5, Freedom, Throws Universal+2, Regen+4, Animal Empathy +50, Only Druid
Forest Talisman
Base: Amulet
Feat: Sneak Attack +5d6, DEX+4, WIS+4, Use Improved Invisibility(7) 1/day, Use Shadoe Shield(13) 1/day, Only Ranger
Guild's Medallion
Base: Amulet
AC+5(nat), DR 15/+3, CHA+5, DEX+5, Throws Universal+3, Regen+5, Perform +40
Locket of the Devout
Base: Amulet
AC+5(nat), Feat: Weapon Proficiency Martial, Spell Slots Cleric 5/6/6/8, Immunity 50% Negative Energy, WIS+4, Throws Universal+3, Only Cleric
Merciless Talisman
Base: Amulet
Immunity 100% Negative Energy, DR 10/+2, Vulnerability 100% Positive Energy, CON+5, STR+10, Immunity Fear, Immunity Level/Ability Drain, Immunity Mind-Affecting Spells, Regen+7, Only Blackguard
Ministrel's Muse
Base: Amulet
AC+5(nat), Feat Sneak Attack +3d6, Spell Slots Bard 3/3/4/4/4/5/5/5, DR 10/+2, CHA+6, Regen+5, Only Bard
Shrunken Head Necklace
Base: Amulet
DR Magical 20/-, CON+4, STR+4, Throws Universal+2, Regen+10, Only Barbarian
Stoic Ribbon
Base: Amulet
AC vs. Bludgeoning +6(nat), AC vs. Piercing +10(nat), AC vs. Slashing +5(nat), Feat Dodge, Feat Sneak Attack +2d6, DR Cold 25/-, DR Electrical 25/-, DR Fire 25/-, STR+5, WIS+5, Regen+8, Spell Resistance 24, Only Monk
Abito Di Guerra
Base: Armor
Base AC 0, AC+8(armor), Spell Slots Sorcerer 1-4 5/5/6/6/7/7/8/8/9/9, CHA+3, Regen+2
Armure de l'emissaire
Base: Armor
Base AC 0, AC+6(armor), DR 10/+2, Regen+2
Blitz Ruestung
Base: Armor
Base AC 0, AC+7(armor), DR Electrical 15/-, Regen+2, Use Death Armor(3) 2/day
Corlain Coven Armor
Base: Armor
Base AC 0, AC+8(armor), DR Magical 15/-, Regen+2
Scout's Tunic
Base: Armor
Base AC 0, AC+6(armor), DR 5/+1, DR Magical 5/-, DEX+4
Sensai Tunic
Base: Armor
Base AC 0, AC+7(armor), Feat Weapon Proficiency Martial, STR+3, WIS+3
Warlock's Robe
Base: Armor
Base AC 0, AC+8(armor), Spell Slots Sorcerer 4/4/5/5/6/6/7/7, Spell Slots Wizard 4/4/5/5/6/6/7/7, CHA+4, INT+4, Regen+3
Armure de l'emissaire (6)
Base: Heavy armor
Base AC 6, SF40%, Max Dex 1, AC+6(armor), DR 10/+2, Regen+2
Armure de l'emissaire (7)
Base: Heavy armor
Base AC 7, SF40%, Max Dex 1, AC+6(armor), DR 10/+2, Regen+2
Armure de l'emissaire (8)
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, AC+6(armor), DR 10/+2, Regen+2
Armure du Solitaire
Base: Heavy armor
Base AC 6, SF40%, Max Dex 1, AC+8(armor), Feat Ambidexterity, Feat Two-Weapon Fighting, Regen+3, Tumble+10
Blackened Iron Armor
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, AC+7(armor), DR 10/+1, CON+2, STR+2, Regen+3
Blessed Plate
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, AC+5(armor), WIS+4, Regen+2, Spell Slots Cleric 4/4/5/6/7
Blitz Ruestung (6)
Base: Heavy armor
Base AC 6, SF40%, Max Dex 1, AC+7(armor), DR Electrical 15/-, Regen+2, Use Death Armor(3) 2/day
Blitz Ruestung (7)
Base: Heavy armor
Base AC 7, SF40%, Max Dex 1, AC+7(armor), DR Electrical 15/-, Regen+2, Use Death Armor(3) 2/day
Blitz Ruestung (8)
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, AC+7(armor), DR Electrical 15/-, Regen+2, Use Death Armor(3) 2/day
Corlain Coven Armor (6)
Base: Heavy armor
Base AC 6, SF40%, Max Dex 1, AC+8(armor), DR Magical 15/-, Regen+2
Corlain Coven Armor (7)
Base: Heavy armor
Base AC 7, SF40%, Max Dex 1, AC+8(armor), DR Magical 15/-, Regen+2
Corlain Coven Armor (8)
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, AC+8(armor), DR Magical 15/-, Regen+2
Dervish Armor
Base: Heavy armor
Base AC 6, SF40%, Max Dex 1, AC+8(armor), CON+4, STR+4, Regen+5, Only Barbarian
Erleuchtete Ruestung
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, Spell Failure +50%, AC+7(armor), Regen+2
Folded Plate Armor
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, AC+8(armor), CON+3, Regen+2
Inchyreen Armor (6)
Base: Heavy armor
Base AC 6, SF40%, Max Dex 1, AC+5(armor), CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Regen+5, Tumble+10
Inchyreen Armor (7)
Base: Heavy armor
Base AC 7, SF40%, Max Dex 1, AC+5(armor), CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Regen+5, Tumble+10
Inchyreen Armor (8)
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, AC+5(armor), CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Regen+5, Tumble+10
Mentac Armor
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, Spell Failure +50%, AC+6(armor), Regen+2, Spell Slot Sorcerer 5/6/7/8/9, Spell Slots Wizard 5/6/7/8/9
Mitternacht Ruestung
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, Spell Failure +50%, AC+8(armor), Regen+5, CHA+1, CON+1, DEX+1, INT+1, WIS+1, STR+1, Weight Reduction 10%
Sterling Plate
Base: Heavy armor
Base AC 8, SF45%, Max Dex 1, AC+9(armor), Regen+3
Armor of the Grey Keeper
Base: Light armor
Base AC 2, SF10%, Max Dex 6, Spell Slots Druid 1-4 5/5/6/6/7/7/8/8/9/9, WIS+5, Regen+3, Only Druid
Armure de l'emissaire (1)
Base: Light armor
Base AC 1, SF5%, Max Dex 8, AC+6(armor), DR 10/+2, Regen+2
Armure de l'emissaire (2)
Base: Light armor
Base AC 2, SF10%, Max Dex 6, AC+6(armor), DR 10/+2, Regen+2
Armure de l'emissaire (3)
Base: Light armor
Base AC 3, SF20%, Max Dex 4, AC+6(armor), DR 10/+2, Regen+2
Blitz Ruestung (1)
Base: Light armor
Base AC 1, SF5%, Max Dex 8, AC+7(armor), DR Electrical 15/-, Regen+2, Use Death Armor(3) 2/day
Blitz Ruestung (2)
Base: Light armor
Base AC 2, SF10%, Max Dex 6, AC+7(armor), DR Electrical 15/-, Regen+2, Use Death Armor(3) 2/day
Blitz Ruestung (3)
Base: Light armor
Base AC 3, SF20%, Max Dex 4, AC+7(armor), DR Electrical 15/-, Regen+2, Use Death Armor(3) 2/day
Brazen Armor
Base: Light armor
Base AC 1, SF5%, Max Dex 8, AC+8(armor), DR 10/+3, Regen+3, Tumble+20
Corlain Coven Armor (1)
Base: Light armor
Base AC 1, SF5%, Max Dex 8, AC+8(armor), DR Magical 15/-, Regen+2
Corlain Coven Armor (2)
Base: Light armor
Base AC 2, SF10%, Max Dex 6, AC+8(armor), DR Magical 15/-, Regen+2
Corlain Coven Armor (3)
Base: Light armor
Base AC 3, SF20%, Max Dex 4, AC+8(armor), DR Magical 15/-, Regen+2
Inchyreen Armor (1)
Base: Light armor
Base AC 1, SF5%, Max Dex 8, AC+5(armor), CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Regen+5, Tumble+10
Inchyreen Armor (2)
Base: Light armor
Base AC 2, SF10%, Max Dex 6, AC+5(armor), CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Regen+5, Tumble+10
Inchyreen Armor (3)
Base: Light armor
Base AC 3, SF20%, Max Dex 4, AC+5(armor), CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Regen+5, Tumble+10
Inchyreen Sentinel Armor
Base: Light armor
Base AC 3, SF20%, Max Dex 4, AC+7(armor), DEX+3, Haste, Regen+3
Wayfarer Armor
Base: Light armor
Base AC 3, SF20%, Max Dex 4, AC+5(armor), WIS+4, Haste, Regen+3, Spell Slots Druid 4/4/5/5/6
Armure de l'emissaire (4)
Base: Medium armor
Base AC 4, SF20%, Max Dex 4, AC+6(armor), DR 10/+2, Regen+2
Armure de l'emissaire (5)
Base: Medium armor
Base AC 5, SF30%, Max Dex 2, AC+6(armor), DR 10/+2, Regen+2
Blitz Ruestung (4)
Base: Medium armor
Base AC 4, SF20%, Max Dex 4, AC+7(armor), DR Electrical 15/-, Regen+2, Use Death Armor(3) 2/day
Blitz Ruestung (5)
Base: Medium armor
Base AC 5, SF30%, Max Dex 2, AC+7(armor), DR Electrical 15/-, Regen+2, Use Death Armor(3) 2/day
Centurion Scale Mail
Base: Medium armor
Base AC 5, SF30%, Max Dex 2, AC+5(armor), Feat Alertness, STR+5, Throws Universal+5, Regen+8
Corlain Coven Armor (4)
Base: Medium armor
Base AC 4, SF20%, Max Dex 4, AC+8(armor), DR Magical 15/-, Regen+2
Corlain Coven Armor (5)
Base: Medium armor
Base AC 5, SF30%, Max Dex 2, AC+8(armor), DR Magical 15/-, Regen+2
Inchyreen Armor (4)
Base: Medium armor
Base AC 4, SF20%, Max Dex 4, AC+5(armor), CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Regen+5, Tumble+10
Inchyreen Armor (5)
Base: Medium armor
Base AC 5, SF30%, Max Dex 2, AC+5(armor), CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Regen+5, Tumble+10
Belt of the Cardinal
Base: Belt
Spell Slots Cleric 1-9, WIS+5
Belt of Woven Reed
Base: Belt
Spell Slots Druid 1-9, WIS+5
Brace of Health
Base: Belt
Throws Universal+2, Regen+8
Girdle of Doom
Base: Belt
DR 10/+2, CON+2, STR+2, Immunity Knockdown, Only Barbarian, Only Fighter, Regen+4
Knight's Belt
Base: Belt
Spell Slots Paladin 1-4, STR+5, WIS+5, Regen+5, Only Paladin
Ministrel's Belt
Base: Belt
Spell Slots Bard 1-6, CHA+5, STR+3
Red Dragon Scale Belt
Base: Belt
DR 10/+1, STR+5, Regen+5, Only Red Dragon Disciple
Shocktrooper's Belt
Base: Belt
DR 10/+2, STR+10
Straps of Rage
Base: Belt
CON+8, STR+8, Immunity Knockdown, Throws Universal+2, Regen+5, Only Barbarian
Straps of the Coyote
Base: Belt
Haste, DEX+5, Heal+50, Tumble+10, Only Rogue
Dryw Boots
Base: Boots
CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Haste, Regen+2
Wrylin Officer's Boots
Base: Boots
Feat Ambidexterity, Feat Two-Weapon Fighting, Feat Armor Proficiency Heavy, DR 10/+2, STR+5, Discipline+25
Angel Silk Cloak
Base: Cloak
AC+5(defl), DR 10/+2, Regen+3
Dour Coven Cloak
Base: Cloak
Spell Slots Wizard 2-5 6/6/7/7/8/8/9/9, INT+6, Only Wizard
Elemental Cloak
Base: Cloak
DR 10/+3, DR Acid 10/-, DR Cold 10/-, DR Electrical 10/-, DR Fire 10/-, Regen+2
Iron Cloak
Base: Cloak
AC+10(defl), DR Bludgeoning/Piercing/Slashing 5/-
Pious Mantle
Base: Cloak
Spell Slots Cleric 2-5 6/6/7/7/8/8/9/9, WIS+6, Only Cleric
Ruby Cloak
Base: Cloak
CHA+3, CON+3, DEX+3, INT+3, STR+3, WIS+3, Regen+2
Shimmering Cloak
Base: Cloak
AC+6(delf), Haste, Feat Improved Evasion
Spellfire Cloak
Base: Cloak
Spell Slots Sorcerer 2-5 6/6/7/7/8/8/9/9, CHA+6, Only Sorcerer
Wearworn Cloak
Base: Cloak
Spell Slots Druid 2-5 6/6/7/7/8/8/9/9, WIS+6, Only Druid
Aryun Master's Gloves
Base: Gauntlet
AC+6(defl), Attack+6, Damage 15 Sonic, STR+5, WIS+5, Regen+5, Only Monk
Dart Loaded Bracer
Base: Gauntlet
AC vs. Piercing +8(armor), CHA+1, CON+1, DEX+1, INT+1, STR+1, WIS+1, Use Firebrand(15) 3/day
Emerald Gauntlets of Power
Base: Gauntlet
CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Only Assassin/Rogue/Shadowdancer, Regen+3, Concentration+10, Discipline+10, Use Unique Power Self 1/day
Ruby Gauntlets of Power
Base: Gauntlet
CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Only Cleric/Druid, Regen+3, Concentration+10, Discipline+10, Use Unique Power Self 1/day
Saphire Gauntlets of Power
Base: Gauntlet
DR Bludgeoning/Magical/Piercing/Slashing 10/-, CON+4, STR+4, Throws Universal+3, Regen+6, Discipline+15, Use Unique Power Self 1/day, Only Fighter
Timon De Santo Nicha
Base: Helmet
CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, Immunity Poison, Immunity Harm, Regen+2
Coven Ring
Base: Ring
Spell Slot Sorcerer 5-9, CHA+4, Sequencer 2 Spells 1/day, Only Sorcerer
Inchyrenn Lord's Ring
Base: Ring
CHA+2, CON+2, DEX+2, INT+2, STR+2, WIS+2, DR Cold/Electrical/Fire 10/-
Mentac Ring
Base: Ring
Spell Slot Wizard 5-9, INT+4, Sequencer 2 Spells 1/day, Only Wizard
Pious Ring
Base: Ring
Spell Slot Cleric 5-9, WIS+4, Sequencer 2 Spells 1/day, Only Cleric
Woodland Ring
Base: Ring
Spell Slot Druid 5-9, WIS+4, Sequencer 2 Spells 1/day, Only Druid
Kuhljer Warlord Shield
Base: Large shield
Base AC 2, SF15%, AC+7(shield), CON+5, Immunity Level/Ability Drain, Regen+5, Discipline+10, Tumble+10
Wrylin Phalanx Shield
Base: Tower shield
Base AC 3, SF 50%, AC+8(shield), DR Bluedgeoning/Slashing 10/-, Immunity Fear, Throws Universal+4, Regen+2
Apophois Bane (Leistran Catacombs lvl 1)
Leistran Pick
Base: Warhammer
Enhancement+2, Damage Piercing 5, Keen, MassCrit: 5
Arconius A'Tsunamu (Leistra Tower Level 1)
Clandestine Blade
Base: Shortsword
Damage 5 Magical, Enhancement+2, STR+2, Keen, MassCrit 5
Baron Maximilian von Doom (Nauchtor Forest: Abandoned Church)
Baron's Ring of Doom
Base: Ring
CON+3, DEX+3, STR+3, Regen+5, Improved Invis(7) 50 charges
Scimitar of Doom
Base: Scimitar
Damage 8 Negative, Enhancement+2, CON+3, Keen, MassCrit 8
Bast (Osiria: DG???)
Crystal Rose Amulet
Base: Amulet
AC+2(natural), DEX+2, Freedom, Saving Throws Universal+3
Bes (Osiria: Temple of Death???)
Girdle of the Sunrise
Base: Belt
STR+3, Regen+2, Discipline+2
Bhaz (Osiria: Nadril Fortress)
Armor of Bone
Base: Armor
AC 0+4(armor, 0+8 against constructs), Regen+2, Spell Resistence 10, Weight Reduction 20%
Longsword+2
Base: Longsword
Enhancement+2
Blackclaw (Fortress of Srusteth Meh)
Black Scaled Boots
Base: Boots
DR Acid 15/-, CON+2, Regen+2, Haste(5) 3/day
Bludphar Lord of Friaknar (Friowald: Friaknar)
Ice Cleaver
Base: Greatsword
Damage: 1d4 Cold, Enhancement+2, STR+1
Borash (Crepsnar Forest: Borash's Hut)
Red Cape
Base: Cloak
CON+2, Saving Throws Universal +1, Fire Resists 5/-
Borash's Blade
Base: Scimitar
Attack+2, Damage: Bludgeoning 5, STR+1
Borschk (Osiria: Northern Expanse)
Clear Crystal Ring
Base: Ring
Light Low (10m) Purple, Regen+3, Use: Improved Invis(7) 1 charge/use, 25 charges
Blade of the Whirlwind
Base: Scythe
Enhancement+3, Damage: 8 Magical, Keen, MassCrit 8, Feat: Whirlwind Attack
Iron Mallet
Base: Warhammer
Enhancement+3, STR+3, Keen, Damage 10 Magical, MassCrit 15
Bosh Ur'Katan??? (Ur'Katan Fortress)
Ur'Katan Hook
Base: Sickle
Damage: 1d8 Magical, Enhancement+3, WIS+2, Keen, MassCrit: 8 Damage
Brontes (Osiria: Spire Mesa Cave)
Amulet of Power
Base: Amulet
AC+3(natural), CHA+1, CON+1, DEX+1, INT+1, STR+1, WIS+1, Regen+10
Hardened Heart Amulet
Base: Amulet
AC+5(natural), DR Cold 5/-, Fire 5/-, Throws Disease+8, Throws Poison+8, Regen+4
Light Mithril Chain
Base: Amulet
AC+4(natural), Haste
Carartan (Friowald: Farwin Shelf)
Carasin Glaive
Base: Halberd
Attack+2, Damage: 1d4 Bludgeoning
Charybdis (Tanglethorn: East)
Shining Band of Gold
Base: Ring
Bonus Spell Slot 1/2/3 for sorc/wizard, CHA+1, INT+1
Clotho (Osiria: Falgarath maze (from start: north-east-south))
Heavy Bound Boots
Base: Boots
Haste
Crafted ()
Hur Scale +4
Base: Medium Armor
Spell Failure 30%, Base AC5, AC+4(Armor), DR 15/+1
Amanbrakul Helm of Healing
Base: Helmet
AC+4 (Deflection), Regen+2
Amanbrakul Wall
Base: Tower shield
base AC 3, SF 50%, AC+3(Shield), Saving Throws Universal +2, Regen+1
Amanbrakul Full+1
Base: Heavy armor
Base AC 8, Max Dex 1, SF 45%, AC+1(Armor), DR 5/+1
Amanbrakul Light+1
Base: Light armor
Base AC 1, Max Dex 8, SF 5%, AC+1(Armor), DR 5/+1
Hur Defender
Base: Small shield
Base AC1, AC+4(Shield), Saving Throws Universal +2, Regen+1, Spell Failure 5%
Crimsto (Osiria: Seing River Northern Shore)
Fire Eye Amulet
Base: Amulet
AC+4(natural), DR +3/15, DEX+5, Only Shadowdancer, Regen+5, True Seeing(9) 1 charge/use, 20 charges
Fire Gullet Amulet
Base: Amulet
AC+4(natural), CON+2, STR+2, Only Fighter, Regen+4
Fire Pincer
Base: Torch
Delayed Blast Fireball(20) 1 Charge/use, 20 Charges
Cymrilian (Bherehk Duhl, Outpost)
Auric Helm
Base: Helmet
Spellslot Wizard/Sorcerer 3/4/5, CHA+2, INT+2, Armor Proficiency Heavy
Desicar (Behrek Duhl: ???)
Desicar's Helmet
Base: Helmet
AC+2(Deflection), Darkvision, STR+1, Spell Immunity: Harm/Hold Person, Unique Power Self 1/day
Deurk (Friowald: Carasin Tunnels)
Longtooth
Base: Dagger
Damage: 4 Piercing, Enhancement+2, Tumble+2
Crescent Blade
Base: Scimitar
Damage: 3 Bludgeoning, Enhancement+2, Keen, MassCrit: 1d6
Earth Essence (Xerxov Tower: Earth Plane)
Dust Essence Armor
Base: Armor
STR+3, CON+3, Base AC 0, AC+10(armor), DR 10/+1, Regen+4, Only Barbarian
Earthstone Ring
Base: Ring
CON+3, Throws: Mind+5, Regen+4
Groundshaking Hammer
Base: Warhammer
Enhancement+2, Keen, Damage 1d8 Sonic, MassCrit 10
Ekrubus (Denzhone Mountains: Fortess of Susteth Mehd)
Black Gloves
Base: Gauntlet
Attack+3, Damage 1d10 Magical, Throws Universal+4, Only Monk
Elendiel (Osiria: Seing River Southern Shore)
Amulet of the Dead
Base: Amulet
AC+10(nat) vs. Undead, AC+3(nat), DR Negative 15/-, Throws Fear +5, Control Undead(20) 1charge/use, Mummy Dust 2charges/use, 25 charges
Sameref's Favor
Base: Ring
STR+1,DEX+1,CON+1,WIS+1,INT+1,CHA+1, Regen+2
Elven Safe (Tanglethorn: Northern Cave)
Black Scimitar
Base: Scimitar
Damage 2 Bludgeoning, Keen, Enhancement+1
Ettin (Tanglethorn Lair)
Boots of Hardiness
Base: Boots
AC+1(dodge), CON+1
Ezial Wenk (Fehn; Ezial's House)
Onyx Amulet
Base: Amulet
AC+3(natural), CON+1, Regen+1
Emerald Bracing Belt
Base: Belt
STR+2, WIS+2, Immunity Paralysis, Only Monk, Regen+1, Discipline+4, Tumble+4
Fur Lined Moccassins
Base: Boots
DR Cold 10/-, CON+1, Regen+1, Discipline+2, Tumble+2
Felwryn (Osiria: Nadril's Forgotten Fortess)
Ice Shield
Base: Tower shield
AC+4(shield), DR Cold 20/-, DR Slashing 15/-, CON+2, Regen+2
Fire Essence (Xerxov Tower: Fire Plane)
Molten Amulet
Base: Amulet
WIS+3, Weapon Proficiency Martial, Druid Slots 3-8, Only Druid
Fire Essence Helm
Base: Helmet
AC+2 (Deflection), Only Cleric, Regen+2, Use MassHeal (15) 1 charge/use, 5 charges
Firestone Ring
Base: Ring
STR+3, Throws: Death+5, Regen+4
Garganibil (Crepsnar Forest: Erookar's Mustering Room)
Hard Leather Gloves
Base: Gauntlet
Concentration+2, Heal+2, Use Cure Moderate Wounds(10) 3/day
Gelatinous Cube (Nauchtor Forest: Tomb of Al'Sephius Lower)
Crystal Visor
Base: Helmet
AC+2(Deflection), Spell Slot Sorc/Wizard 2/3, CHA+1, INT+1, Regen+1
Partially Digested Axe
Base: Greataxe
Attack+1, Damage: 15 Acid, On Hit: Disease DC-18 Slimy Doom
Weighted Flail
Base: Heavy flail
Attack+2, Damage: 4 Piercing, Enhancement+2, Keen, MassCrit: 1d6
General Okhinal (Osiria: Nadrils Forgotten Fortress)
Woven Reed Boots
Base: Boots
Druid Slots 6/6/7/7/8/8/9/9m STR+2, WIS+2, Regen+4
General Qwartig (Osiria: Hardurous Wall)
Iceni Bracer
Base: Gauntlet
DEX+4, Only Ranger, Only AA, Only Good, Only Neutral, AC+3(armor), Sneak Attack +2d6, Regen+2, Use Flame Arrow(18) 3/day
Nadril's Helm
Base: Helmet
AC+6(defl.), Throws Death+5, Throws Fear+5, Throws Mind+5, Regen+3
Saw Toothed Blade
Base: Bastard sword
AC+5(Defl.), Damage 10 Sonic, Enhancement+3, Keen, MassCrit 12
Ghlorgesh (Friowald: Gas Vents)
Bracers of Focus
Base: Gauntlet
CHA+1, INT+1, Only Sorcerer/Wizard, Use Magic Missile(3) 5/day
Shining Steel Blade
Base: Longsword
Spell Slot 1/2 Paladin, DR 5/- Acid, DR 5/- Bludgeoning, Enhancement+2, CON+1, Holy Avenger, Only Paladin
Hadrurus Mother (Osiria: Hadrurus Lair Level III)
Glass Shard
Base: Halberd
Attack+3, Damage 1d6 Bludgeoning, Enhancement+1, MassCrit 1d10
Heqet (Mehitapeth: Stream of Argul)
Shaded Pearl Amulet
Base: Amulet
Spell Slots 4/5/6 Sorc/Wizard, Only Sorcerer/Wizard, Use Shadow Shield(13) 1/day, STR+3
Ring of the Fervent
Base: Ring
AC+2(Deflection), Spell Slot Ranger/Paladin 3/4, DR Negative 5/-, CON+1, STR+1, Saving Throws Universal +1, Regen+1, Only Paladin/Ranger
Ancient Hraski Shield
Base: Large shield
Base AC 2, SF 15%, AC+4, CON+1, STR+1, Saving Throws Fear +5, Mind Affecting +5, Only Blackguard, Only Fighter, Regen+4
Herait the River Master (Osiria: Seing River Master)
Clandine Hood
Base: Helmet
AC+4(Defl), Sneak +3d6, DEX+4, Regen+2, Hide+5, MoveSilently+5, Shadow Shield(13) 1charge/use, 50 charges, Only AA, Harper Scout, Ranger, Rogue, Shadowdancer
Herait's Ring
Base: Ring
AC+5(Defl.), CON+2, DR 10/+4
Hessheck (Denzhone Mountains: Arusteth Underworld Flooded Tunnel)
Jester's Belt
Base: Belt
Spell Slot Bard 1-4, CHA+2, DEX+2, Regen+2, Perform+10, Only Bard
Orc Skin Boots
Base: Boots
CHA-1, AC+3(Dodge), DR Acid 10/-, DEX+2, STR+2, Regen+1
Foe Claw
Base: Sickle
Damage Piercing 5, Enhancement+2, Keen, MassCrit 6, Vamp Regen+3
Hhorelan (Dark Hollow: Leverash Mines Level 1)
Hhorelan's Belt
Base: Belt
STR+2, Regen+2
Hladuga (Leistra: Catacombs Level 2)
Relic Helmet
Base: Helmet
STR+2, Throws Death+5
Hrazor (Mehitapeth: Mahmirikar Tower Top)
Hrazor Spine
Base: Scythe
AC+3(defl), Attack+2, Damage 8 Bludgeoning, STR+3, Keen, MassCrit 15, Only Barbarian
Hrazor Claw
Base: Sickle
Attack+2, Druid Spell Slots 2-4, Damage 1d8 Bludgeoning, WIS+2, keen, MassCrit 1d8, Only Druid
Icabad (Keltria: Griffonshyre Tower)
Aryunite Globe
Base: Torch
WIS+5, Immunity Death Magic, Immunity Mind-Affecting Spells, Healing Circle 1charge/use, 50 charges
Spell Shield
Base: Towershield
AC+6(shield), DR 15/- Cold, DR 15/- Electrical, DR 15/- Magical, DR 15/- Negative, DR 15/- Positive, Only Sorcerer, Only Wizard, Regen+5, Spell Resistance 32
Shadow Hardened Blade
Base: Shortsword
Damage 20 Bludgeoning, Enhancement+5, Keen, MassCrit 15
Issasayuk (Friowald: Inuinak Palace Entrance)
Rod of Wind
Base: Magic Rod
20 charges, Gust of Wind(10) 1/use, Horrid Wilting(15) 5/use, Air Elemental single use
Jakal (Friowald: .....)
Strung Yeti Bone Bow
Base: Shortbow
Attack+3, MassCrit: 1d8, Mighty+4, Use Flame Arrow(12) 2/day, Shield(5) 1/day
Kirmar (Bherehk Duhl: ???)
Ring of the Kirmar
Base: Ring
CHA+1, CON+1, DEX+1, INT+1, STR+1, WIS+1, Saving Throws Universal +2, Regen+2
Kirmar Shield
Base: Tower shield
base AC 3, AC+4, Piercing DR 5/-, CON+3, Immunity: Death Magic, Knockdown
Klimstraba (Nahntor Forest: Rjkali Caverns)
Sacred Gauntlets
Base: Gauntlet
Spell Slot Paladin 1/2/3, STR+1, WIS+1, Only Paladin
Kobold King (Gilinita Marshes: Vesrilia Hollows, Throne Room)
Armor of the Seeker
Base: Heavy Armor
Spell Failure 45%, Base AC 8, Feat Spell Failure -50%, AC+2 (Armor)
Vesrilian Crown
Base: Helmet
AC+2(Deflection), DR Negative 10/-, CHA+2, WIS+2, Saving Throw Fear +3, Saving Throw Mind Affecting +3, Regen+2
Vesrilian Shield
Base: Large shield
Base AC+2, Spell Failure 15%, AC+3 (Shield), WIS+2, Saving Throws Universal +2, Feat: Spell Failure -25%
Sword of the Seeker
Base: Longsword
Attack+2, Damage: 1d6 Magical, CON+1, STR+1, Keen, MassCrit: 1d6, Regen+1
Kobold Prince (Gilinita Marshes: Lower Cavern)
Ring of the Rogue
Base: Ring
DEX+1, Disable Trap+1, Open Lock+1
Konaku A'Tsunamu (Leistra: Wyser's Laboratory)
Journeyman Boots
Base: Boots
STR-3, AC -5(Armor), Freedom, Saving Throws Universal -5, Use Expeditious Retreat(5) 2/day
Korred (Leistran Catacombs Dank Tunnel)
Whispy Robes
Base: Armor
Base AC 0, AC+2 (armor), Spell Slots 2/3 Sorc/Wizard, CHA+1, INT+1
Black Whispy Robes
Base: Robe
DEX+2, Hide+4, Move Silently +4, Darkness(3) 2/day
Fallen Crown
Base: Helmet
WIS+2, Discipline+2
Fell Harvester
Base: Scythe
Attack+2, Damage: Bludgeoning 1d4, STR+1
Korrhedron (Leistran Tower lvl 1)
Blessed Cloak
Base: Cloak
Cleric Slots 4-7, WIS+2, Only Cleric, Regen+2, DR +2/5
Krolock Von Bane (Leistran Vale: Bane Chambers of Blood)
Fine Leather Belt
Base: Belt
DR 15/- Divine, WIS+4, Regen+4
Deathdealer Blade
Base: Two-bladed sword
Damage 10 Electrical, Enhancement+4, Keen, MassCrit 12, Regen+5, Vampiric Regen +10
Ledrick (Osiria: Baumhar Fort)
Scales of Balance
Base: Torch
Cleric only, Spell Slots 3/4/5/6/7, WIS+4, AC+2
Unadorned Ring
Base: Ring
DR 5/+1, DR Divine,Magic,Negative,Positive 10/-, WIS+4, Only Monk, Regen+2
Rjkali Axe
Base: Dwarven Waraxe
Enhancement+4, Damage: 1d10 Magical, MassCrit: 15, CON+2, STR+3, Keen
Lord Baldrick Cuear (Weeping Forest: Leverash Mines Level 2)
Dark Gnomish Blade
Base: Short sword
Damage Magical 4, Enhancement+1, Keen, MassCrit 4
Lord Balrick Cuear (Dark Hollow: Leverash Mines Level 2)
Dark Gnome Composite Shortbow
Base: Shortbow
Attack+4, Mighty+5, DEX+3, MassCrit 1d10
Lord Baumhar (Osiria: Baumhar Fort)
Jade Buckled Belt
Base: Belt
Haste, Regen+2
Displacement Cloak
Base: Cloak
AC+5 Defl, Feat: Dodge, DEX+2, Use Displacement(9) 3/day
Hasslich's Gift
Base: Kukri
Damage: 2d8 Magical, Enhancement+4, STR+4, Keen, Immunity: Fear, MassCrit: 15 Damage
Lord Hovihar Inuinak (Friowald: Inuinak Palace)
Bone Crossbow
Base: Heavy Crossbow
Attack+3, Mighty+3, Use Flame Arrow(12) 2/day
Slag Viper
Base: Longbow
Attack+3, MassCrit: 1d8, Mighty+3, Use IGMS(15) 1/day
Lord Tjrimshaw (Denzhone Mountains: Lair of Lycoldi Rhez)
Tjrimshaw Ring
Base: Ring
AC+4(defl), DR Positive 15/-, Throws Fear +4
Lordain (Osiria: Northern Expanse)
Heart Shaped Saphire Ring
Base: Ring
Spell Resistance 24, Regen+5, Throws Universal +2
Cargo Hook
Base: Kama
Damage Bludgeoning 8, Enhancement+3, CON+3, STR+4, Keen, MassCrit 8
Lortep (Xerxov Tower: Fire Plane)
Magma Spear
Base: Spear
AC+4 (Deflection), Damage 2d6 Fire, Enhancement+2, Keen, MassCrit 8
Lorvestyr (Osiria: Nadril Fortress)
Lorvestyr Skin
Base: Cloak
CHA-2, AC+3(defl), Spell Slot Wizard 6/7, INT+2, Regen+2, Ghostly Visage(9) 2 uses/day
Glowing Gauntlets
Base: Gauntlet
Paladin Spell Slots 1-4, CHA+3, Only Paladin, Regen+1, Monstrous Regeneration(9) 1/day
Nadrili Crossbow
Base: Light crossbow
AC+3(defl.), Attack+5, Point Blank Shot, CHA+3, MassCrit 15, Mighty+5, Only Sorc
Lubrass (Gilinita Marshes: Vesrilia Hollows, Caves)
Fine Woven Robe
Base: Robe
AC+2, INT+1, WIS+1
Ring of Lubrass
Base: Ring
STR+1, SavingThrows Universal+2, Regen+1
Lycoldi Rhez (Denzhone Mountains: Lair of Lycoldi Rhez)
Blue Dawn Armor
Base: Heavy armor
AC8+2, Cleric Slots 1-5, DR 10/- Cold, WIS+2
Stormbender
Base: Bastard Sword
Damage 1d4 Cold, DR Cold 5/-, Keen, Enhancement+2, MassCrit 1d4
Lyntal (Mehitapeth: Stormtop Pass)
Lyntals Talon
Base: Kama
Attack+1, Damage: 1d6 Electrical, DR Electrical 5/-
Maat (Osiria: Temple of Law)
Mithral Arm Bands
Base: Gauntlet
AC+2(Armor), Dr 10/+2, WIS+2, Only Monk, Regen+1, Discipline+3
Maitresse Haesslich (Western Lands: Naktu Castle)
Silver Gi
Base: Armor
Base AC 0, SF0%, AC+5(armor), DR +2/10, CON+3, STR+3, WIS+3, Regen+2, Only Monk
Merin?? (Tanglethorn East)
Supple Leather
Base: Light armor
AC 1, SF 5%, AC+2(Armor), Max Dex 8, DEX+2
Mist Ghost (Leistran Catacombs Dank Tunnel)
Demon Collar
Base: Belt
STR+4, Regen+4
Molaran A'Tsunamu (Osiria: Norther Expanse)
Sand Reever
Base: Greatsword
AC+5(defl.), Damage 10 Fire, Keen, Enhancement+2, DR Bludge/Slash/Pierce 10/-
Monstrosity (Osiria: Amon's Tomb: Wyser Lab)
Black Horned Helm
Base: Helm
AC+5(defl), Throws Death+8, Throws Fear+8, Throws Mind Affecting+8, Throws Negative Energy+8, Regen+4
Scrimjin
Base: Handaxe
Damage 10 Magical, Enhancement+3, DEX+2, Keen, MassCrit 10
Montroon (Crepsnar Forest: Dirty Guard Room)
Iron Bound Shield
Base: Large shield
Base AC 2, SF 15%, AC vs. Bludgeoning +2(Shield), AC +1 (Shield)
Fell Greatsword
Base: Greatsword
Attack +1, Damage: 4 Bludgeoning, On Hit: Stun DC-14 50% 2 rounds
Mortanour (Heija: Lighthouse)
Mortanour's Fang
Base: Kukri
Damage: 4 Acid, 4 Negative, Enhancement+2, STR+2, Keen, MassCrit: 8 Damage
Dragonbone
Base: Longsword
Damage: 8 Cold, Enhancement+2, CON+3, Keen, MassCrit: 8 Damage
Murien (Mehitapeth: Emerald Crags)
Rindrali Axe
Base: Battleaxe
Attack+2, Damage: 3 Bludgeoning, CON+1, STR+1
Naman A'Tsunamu (Leistra: Leistra Tower: Tower Roof)
Rod of the Devout
Base: Quarterstaff
AC+5(Deflection), Attack+2, Extra Turning, Spell Slots 3/4/5 Cleric, Damage: 1d6 Divine, WIS+2
Naril (Tanglethorn???)
Naril's Plate
Base: Heavy armor
Base AC8, Max Dex 1, Spell Failure 45%, AC+1(Armor)
Naril's Blade
Base: Falchion
Attaack+1, Damage: 2 Bludgeoning
Navaeri (Nauchtor Forest: Tomb of Al'Sephius Upper)
Hraski Lord Bracers
Base: Gauntlet
Feats: Point Blank Shot, Rapid Shot, DEX+2
Nehytia (Friowald: Gas Vents)
Belt of Ogre Skin
Base: Belt
STR+4
Ogre Shoulder Plate
Base: Small shield
AC 1, AC+3(Shield), SF 5%, CON+1, Discipline+4
Frostbitten Headsmasher
Base: Dire Mace
AC+2(Deflection), Attack+2, Damage: 1d8 Cold, DR Cold 10/-, STR+2, Keen, MassCrit: 1d8
Nighn (Denzhone Mountains: Fortress of Srusteth Mehd)
Double Buckle Belt
Base: Belt
Improved Critical(unarmed strike), STR+1, Regen+1
Black Fold Boots
Base: Boots
CHA+2, CON+1
Ohnra (Leistra Catacombs: level 2)
Ruby Axe
Base: Battleaxe
Damage Negative 5, Enhancement+2, Keen, MassCrit 5, VampRegen+3
Battle Mace
Base: Dire mace
AC+3(defl), Damage 5 Magical, Enhancement+2, Keen, MassCrit 5
Orc Seargent (Southern Crepsnar Forest)
Orcish Cleaver
Base: Greatsword
Attack+2, Damage: 5 Bludgeoning, Enhancement+2
Padorai (Osiria: Padorai' Lair)
Hood of the Warlock
Base: Helmet
Wizard Slots 3-7, DR Magical 10/-, INT+3, Regen+2
Palojak (Friowald: Eastern Hinterlands)
Penguin Skin Boots
Base: Boots
CHA+2, Throws Universal+1, Use Grease(2) 2/day
Palsfor (Osiria: Bauhmar Fort)
Warrior's Guantlets
Base: Gauntlet
DR 5/- Bludgeoning/Piercing/Slashing, DR 15/- Magical, CON+4, STR+4, Only Barbarian/Fighter, Regen+3
Rjkali Helm
Base: Helmet
AC+2(Deflection), CON+1, Regen+2, Concentration+5, Discipline+5
Razorsharp Dirk
Base: Dagger
AC+3(Deflection), Damage: 2d8 Magical, Enhancement+4, DEX+4, Keen, MassCrit 10, Only Rogue, Tumble+5
Panga (Gilinita Marshes: Vesrilia Hollows)
Jeweled Chain
Base: Amulet
DR Cold/Electrical/Fire 5/-, CHA+2, Regen+1
Centered Blade
Base: Scythe
AC+3, Damage Magical 1d6, Enhancement+2, INT+1, STR+1, Keen, MassCrit 1d6, Only Wizard
Polova (Friowald: Bjornfeld)
Polova Hide Cloak
Base: Cloak
AC+1(Deflection), Saving Throws Cold +3
Prince Hainish (Mahmirikar Castle, Upper Level)
War Blade
Base: Katana
Attack+2, Damage 1d4 Divine, Discipline+3
Quezuaol (Gilinita Marshes: Vesrilia Hollows)
Quezuaol Hide Armor
Base: Light armor
Base AC 2, Max Dex 6, Spell Failure: 10%, AC+2 (Armor), DR Bludgeoning/Piercing/Slashing 5/-, DEX+2, STR+1, Regen+1
Quezuaol Hide Gloves
Base: Gauntlet
AC+2, Attack+2, Damage: 1d8 Sonic, STR+2, WIS+2, Regen+1
Quezuaol Skin Bracer
Base: Gauntlet
STR+3, Regen+1, Immunities: disease
Raiyet (Friowald: The Rift)
Jolting Gloves
Base: Gauntlet
CHA+2, Only Cleric/Druid/Paladin, Use Raise Dead(9) 2/day
Spined Club
Base: Club
Attack+3, Damage: Bludgeoning 1d6 Piercing 2, WIS+2
Random ()
Wand of Summon
Base: Magic Wand
Only Bard/Sorcerer/Wizard, Summon CreatureIV 1Charge/use, 10 charges
Bent Nail
Base: Light pick
Enhancement+2, Damage Acid+1
Ratlic A'Tsunamu (Mahmirikar Fortress: Throne Room)
Lecherous Cloak
Base: Cloak
DEX+3, Regen+1, Hide+5, MoveSilently+5, DR Bludgeoning 5/-, Piercing 5/-, Slashing 5/-, Rogue only
Reejer ((Cave near Dark Hollow?))
Reejers Leg
Base: Quarterstaff
Attack+1, Damage: 1d4 Acid, Enhancement+1
Rektrau (Osiria: Seing River Northern Shore)
Hyena Fur Boots
Base: Boots
CON+3, Immunity Poison, Throws Universal+3, Regen+5
Battle Wall
Base: Tower shield
AC3+6(shield), STR-1, DR 15/- Piercing, Shield(5) 1/day
Krynan Guard Blade
Base: Katana
Enhancement+3, DEX+2, Keen, MassCrit 10, Use: Flame Weapon(17) 1/day
Rodrick (Sallen Forest: Forest Road)
Sallen Bandit Axe
Base: Handaxe
Damage Bludgeoning 4, Enhancement+2, STR+1
Roman A'Tsunamu (Leistra Tower: Tower Roof)
Jack Boots
Base: Boots
Morphiant Bastard Sword
Base: Bastard sword
Attack+2, Enhancement+2, STR+2, Keen, Damage 1d8 Acid, 1d6 Bludgeoning, MassCrit 1d10
Rorkachar (Osiria: Amon Tomb, Winding Way)
Shrunken Skull
Base: Amulet
CHA-5, CON+3, STR+3, Only Evil, Only Neutral, Regen+2
Wemic Shield
Base: Large shield
AC 2+4, DR 10/- Fire, STR+2
Ryenn (Leistran Tower lvl 2)
Guardian Ring
Base: Ring
CON+2, Immunity Fear, Throws Fortitude+3
Ryfte (Leistran Catacombs: Level 3)
Double Grooved Rapier
Base: Rapier
Damage Negative 5, Enhancement+2, Keen, MassCrit 5, Vampiric Regen +3
Salar (Leistra Catacombs: last level)
Salar's Greatsword
Base: Greatsword
Damage Buldgeoning 1d8, Enhancement+2, Keen, MassCrit 1d10, VampRegen+5
Sameref (Osiria: Halls of the Death God)
Suraidal's Armor
Base: Heavy armor
Base AC8, Max Dex 1, SF 45%, AC+5(Deflection), DR 5/- Acid/Cold/Fire, CHA+1, STR+1, DEX+1, CON+1, WIS+1, INT+1, Saving Throws Universal+2
Suraidal's Armor
Base: Light armor
Base AC 1, Max Dex 8, SF 5%, AC+5(armor), DR 5/- Acid/Cold/Fire, STR+1, DEX+1, CON+1, INT+1, CHA+1, WIS+1, Throws Universal+2
Girdle of the Centering
Base: Belt
CON+2, STR+2, WIS+4, DR 10/+2, Regen+2, Only Cleric/Druid/Monk
Sameref's Belt
Base: Belt
CON+2, DEX+2, STR+6
Shield of the Fallen
Base: Tower shield
Base AC3, SF50%, AC+5(Shield), DR 5/- Bludgeoning/Piercing/Slashing, STR+1, DEX+1, INT+1, WIS+1, CON+1, CHA+1
Ceremonial Hafireen Sword
Base: Katana
Damage: Bludgeoning 15, MassCrit 15, Keen, Vampiric Regeneration 10, Enhancement+5
Sand Giant (Osiria: Southern Expanse I)
Ali'Skaba Necklace
Base: Amulet
5/+1 DR, WIS+2, Regen+1, Restriction: Monk
Sultan's Sword
Base: Scimitar
Attack+3, Damage: 1d8 Magical, Enhancement+3, STR+1, Keen
Scylla (Tanglethorn: Interior)
Entrancing Knot
Base: Amulet
CON+1, Trows Fear +5, Throws Universal +2
Seentriss ()
Fingerbone Belt
Base: Belt
DR Acid/Cold/Fire 10/-, Regen+2
Fingerbone Belt (relic)
Base: Belt
INT+1, Regen+1, Only Cleric, Druid, Sorc, Wizard
Shreshall (Denzhone Mountains: Arusteth Underworld Tunnel)
Strestin Coven Boots
Base: Boots
Spell Slot Wizard 4-9, INT+1, STR+1, Spell Resistance 20, Only Wizard
Shreshall's Gauntlets
Base: Gauntlet
Spell Slot Sorcerer 4-9, CHA+1, STR+1, Only Sorcerer
Silas Blackwing (Fortress of Merusteth, Ascend)
Blackwing
Base: Dagger
Attack+2, Damage: 3 Acid, 3 Bludgeoning, Keen, MassCrit: 1d4, Regen+1
Pig Iron Thrasher
Base: Heavy Flail
Attack+2, Damage: 3 Cold, DR Electrical 5/-, Enhancement+2, STR+1, Keen, MassCrit 1d8
Slaan'sald Shaare (Underworld: Cave of Mist)
Armour of the Void
Base: Armor
Base AC 0, Spell Failure 0%, AC+3(armor), Damage Immunity Divine 5% bonus, DR 15/+2, DR 5/- Magical, DEX+1, Saving Throws Universal +1, Only Assassin, Harper Scout, Pale Master, Rogue, Ranger, Hide+3, Spell Resistance 10
Slaads Skin
Base: Cloak
AC+1(Deflection), DR Fire 15/-, DR Slashing 20/-, Spell Resistance 10
Corals Edge
Base: Battleaxe
Attack+1, Damage: 1d6 Cold, Enhancement+1
Volvic Rock Mace
Base: Dire Mace
Attack+2, Damage: 4 Slashing, Enhancement+1
Srall (???)
Srall's Ring
Base: Ring
Ambidexterity, Cleave, Two-Weapon-Fighting, STR+3, Regen+1
Sshegurka (Denzhone Mountains: Arusteth Caverns)
Sshegurka's Sidearm
Base: Handaxe
Damage 5 Piercing, Enhancement+2, CON+2, DEX+2, Keen, MassCrit 10
Black Barbed Staff
Base: Quarterstaff
AC+5(Defl.), Spell Slot Druid 5/5/6/6, Damage 8 Magical, Enhancement+2, WIS+4,
Ssleehasha (Denzhone Mountains: Broken Lands)
Indigo Katana
Base: Katana
Damage 5 Positive, Enhancement+2, Keen, CON+2, DEX+2, MassCrit 5
Ssleehasha's Bow
Base: Shortbow
AC+3(Defl.), Attack+4, DEX+3, MassCrit 10, Mighty+10
Steropes (Osiria: Spire Mesa Cave)
Nadrili Armor
Base: Heavy armor
AC 8+4, Max Dex 1, CHA+2, CON+2, STR+2, DEX+2, WIS+2, INT+2, Throws Universal+4, Regen+5
Tetsubo of Silas
Base: Club
AC+5(defl), Damage 15 Magical, DR 25/- Piercing, Enhancement+4, Keen, MassCrit 15
Svatous (Denzhone Mountains: Arusteth Underworld Tunnel)
Lashed Leather Belt
Base: Belt
AC+4(Defl.), CON+2, SRT+2, Regen+2
Tookatac (Ravenka: Tookatac's Defense)
Goblin Axe
Base: Greataxe
Attack+2, Damage Bludgeoning 4, STR+1
Tormented Captain (Lighthouse Interior)
Militia Glaive
Base: Halberd
AC+3 (Deflection), Damage: 6 Magical, Enhancment+2, STR+2, Keen, MassCrit 8
Tulaz Blackmoore (Leistra Tower: Level 2)
Dragon Lord Choker
Base: Amulet
Charges 10, Epic Spell Dragon Knight 1 charge/use, Only RDD, Only Shifter
belt of the Performer
Base: Belt
CHA+5, Perform+4, Persuade+4
Wrist Sheathed Dagger
Base: Dagger
Enhancement+2, Keen, DEX+2, Damage 5 Negative, MassCrit 5
Elvish Kukri
Base: Kukri
Enhancement+2, STR+2, Damage 5 Magical, Keen, MassCrit 5
Tuntunku (Friowald: Inuinak Caverns)
Bear Tooth Necklace
Base: Amulet
Feat: Spell Penetration, Spell Slot 3/4 Druid, Spell Slot 2 Ranger, STR+1, WIS+2, Only Druid/Monk/Ranger, Use Summon Creature VIII (15) 1/day
Dark Oak
Base: Light armor
Base AC 2, Max Dex 6, SF 10%, AC+2(Armor), Feat: Use Poison, Damage Immunity Bludgeoning 25%, DR 15/+1, DR 15/- Bludgeoning, Damage Vulnerability 10% Fire, WIS+1, Only Druid/Shifter, Animal Empathy+3, Concentration+2, Heal+5
Glacier Bear Boots
Base: Boots
Spell Slot Bard 3/4/5, CHA+2, Saving Throws Cold +3, Only Bard, Use Balagarn's Iron Horn(7) 2/day
Tuntunku Cloak
Base: Cloak
AC+2(Deflection), DR Cold/Piercing/Slashing 5/-, CON+1, Regen+1
Undead Hraski Warrior (Nauchtor Forest: Tomb of Al Sephius Lower Level)
Hraski Burial Sword
Base: Scimitar
Enhancement+2, Damage 4 Bludgeoning, Keen, MassCrit 1d6, Vampiric Regen+2
Uriah (Friowald: Southern Hinterlands)
Uriah Pelt Boots
Base: Boots
CHA+2, CON+1, STR+1, Regen+2, Restriction: Paldin
Uriah's Fang
Base: Dagger
Attack+3, Damage: 1d6 Bludgeoning, Keen, Vampiric Regen+3
Vestol (Tanglethorn: Skulltop Hill)
Weighted Blade
Base: Kukri
Damage 3 Bludgeoning, Attack+1, STR+2
Veyfor (Tanglethorn: Pit)
Long Cleaver
Base: Short sword
Feat: Cleave, Damage 3 Bludgeoning, Enhancement+1, MassCrit 5
Volkochu (Friowald: Gas Vents)
Obsidien Amulet
Base: Amulet
Cleric Spell Slots 3/4/5/6, AC+3(natural), WIS+1, Only Cleric
Jester's Ring
Base: Ring
Spell Slot Bard 2-5, DR 20/- Negative, DR 20/- Sonic, CHA+3
Malignant Blade
Base: Greatsword
Attack+2, Damage: 1d10 Negative, Keen, MassCrit 1d10, Only Blackguard, Vampiric Regen +4
Vulcar (Mehitapeth: Falls of Arghul)
Supple Ceremic Boots
Base: Boots
DEX-1, AC+1(Dodge), Immunity: 25% Fire
Warbeast (Wyser's Lab)
Woven Warbeast Hair Belt
Base: Belt
STR+4, CON+4, Haste
Water Essence (Xerxov Tower: water plane)
Water Essence Cloak
Base: Cloak
STR+2, WIS+2, Throws: Death+2, Fear+2, Mind+2, Regen+2
Waterstone Ring
Base: Ring
WIS+3, Throws: Universal+3, Regen+4
Wemani Warbeast (Osiria: Amon's Tomb: Wyser Lab)
Wemani Ring
Base: Ring
DR 10/- Magical, CHA+3, INT+3, Throws Death+5, Regen+4, Only Wiz/Sorc, Clear Sequencer 1/day, Sequencer(3 spells) 1/day, Summon Creature VII(13) 1/day
Fire Whip
Base: Whip
Damage 10 Fire, Enhancement+4, Keen, MassCrit 15, Firebrand(15) 3/day
Wepwawet (Osiria: Temple of War)
Royal Haifireen Helm
Base: Helmet
DR 5/- Piercing/Bludgeoning/Slashing, CON+1, STR+3, Regen+1
Worthak (Friowald: Hovihar Glacier)
Worthak's Pick
Base: Rapier
Attack+2, Damage: 1d8 Piercing, DEX+2
Inuinak Spear
Base: Spear
Attack+2, Damage: 1d6 slashing, STR+1
Xanxul (Nauchtor Forest: Tomb of Al'Sephius Lower)
Tetsubo
Base: Dire Mace
Attack+3, Damage 1d10 Magical, Enhancement+3, STR+2, MassCrit 10
Bleeding Blade
Base: Katana
Enhancement+2, Keen, Damage 5 Negative, Vamp Regen +4
Flail of Rending
Base: Light flail
Attack+2, Damage: 5 Magical, Enhancement+2, STR+2, Keen
Zok Trujor (Friowald:Lair of Zok)
Dragontail Belt
Base: Belt
AC+5(defl), DR Cold 30/-, CON+2, STR+2, Throws Universal+2, Regen+2
Scale of Zok
Base: Tower shield
AC 3+4 (shield)=, DR 20/- Cold, CON+2, Throws Universal+2, Regen+3